Posts by L4K3D3V1L

    New Update Is Here (2021-08-19)

    [New Content]

    1. The Smuggler has been upgraded to Smuggler Store: located in the Vigilante Arena Points Store

    2. Vigilante System: Vigilantes Violet Night and Bruce now have the tattoo function

    3. Decoration:

    (1) New Combined Ops — Captain Kangaroo Ops Effect

    (2) New Turf Effect — Garden Of Wonder

    4. Daily Rewards: added Family Gold Production Boost Items to the Task Points Box (Family required)

    5. New redeemable content for Ops Redemption Box


    [Optimization]

    1. Governor of Mafia and Interstate War adjustments: the event time has been changed from 8 hours to 6 hours

    2. Event Reward adjustments: Daily Crime Wave, Personal Event, and Hell Event

    3. Vegas Casino Takeover: optimized the Rankings display

    4. Investment Speedup UI: optimized Obtain Method when there's no Speedup Items

    5. Cop Raid Mail Notice: added level difficulty

    6. Optimized the skip button for the animation in the plot

    7. Optimized the sound effects for certain tips


    [Fixed Content]

    1. Fixed the issue where Vigilantes appear as Reinforcement Crew in the Battle Report when defending Mayor Hall

    When you are planning to leave your actual city and move / migrate to another city:


    Moving into another city is only possible, during the City Migration Event is active! (Description of event: Description)


    After the event starts there are packs available in the shop. You need to buy travel-passes to be able to move.


    Available packs in shop:


    The packs are availabe when the event starts with phase 1. Limitation are per day and reset at 0 GMT daily. So if you plan to move, you should start buying packs right in time!


    PricesIncluded Passes / Package
    Limitations
    $ 4.991 Travel Pass1 / Day
    $ 19.992 Travel Passes
    1 / Day
    $ 49.99
    3 Travel Passes
    1 / Day
    $ 99.99
    5 Travel Passes
    unlimited



    How many travel passes you will need to be able to migrate to your new city is depending on the rank you will get in the new city. Meant is ranking of power.

    The lower your new ranking in the new city will be, the less packs you will need.


    If you are planning to move you have different options:

    - See how many travel passes you need for your moving and buy them. Starting at the beginning of the event can safe you money.

    - Reduce your power by dissmissing troops / demolish buildings -> this will take you resources to rebuild after your move but safe $.

    - Reduce your power by get your troops injured and in hospital. There is trick: Fill your hospital and start healing them without speed up. They are "out" of hospital and your hospitals can get filled with new injured troops again.


    However, migration to a new city is expensive and should be planned well.


    You also should notice, that you can move only one time per event. You need to stay in your new city until next migration event starts!


    In case the migration becomes cheaper then you expected and already bought travel passes in the shop, you keep them in your invetory and you can use them in next migration event. You cant give them back or change into other things!

    It is not possible to donate travel passes. If you want to help someone else to migrate, the only way is, to send $ so that the other leader is able to buy more packs. Decide your own if this is a good way.

    The migration event is a special event that enables players to move to different city from the one they currently in. However, this event is generally available to cities that have existed for coonisderable amount of time. The number of cities it will be available will increase with each opening.


    The entire event is separated into 3 phases:


    NumberPhaseDurationDescription
    Phase 1
    Bribery Phase
    4 Days
    During this phase, city leaders need to bribe the customs of each city to be more inclined towards open for restricted migration. The whole phase lasts 4 days.
    However, only leaders with mansions at level 16 or above can bribe customs to be more inclined towards "Open Migration" or "Restricted Migration" and the bribery results will determine whether their city is opened or closed to migrators from another city. If the result is a draw, the city will be open to migration by default. The mayor's most recently bribed option will have a "Mayor" marker displayed next to it. The bribery results will be refreshed every 5 minutes (it can also be manually refreshed).
    Leaders can bribe customs for FREE once every day. If a player wishes to make more bribes afterwards, gold will be required. (The more you bribe, the more gold it will cost you! Amount will be reset daily)
    Phase 2Exhibition Phase
    3 DaysDuring this phase, the customs final decision based on the bribery results will be anounced and displayed. The whole phase lasts 3 days.
    There will be a list displaying the cities that have been grouped together at the beginning of the event. That list will now indicate whether the listed city is opened or closed for migration based on their bribery results. Please note that leaders can only migrate to a city within the assigned group provided that they are opened for migration.
    Additionally, a new "Clan Recruitment Board" will be included at the clan interface for their R5 and R4 members to publish their clan's general info for players from other cities to see.
    Phase 3Migration Phase
    7 Days
    During this phase, leaders can use Travel Passes to move into another city. The whole phase lasts 7 days.
    As long as a city is taking part in the migration event, players from that particular city ccan migrate to another city. The bribe result from phase 1 will only affect whether players can move into a city or not. However, leaders can only migrate to a city on the list of cities that were grouped togehter. The list will display whether the city is open to migration along with that city's general information (like city name, current mayor, and city flag).
    By tapping the "Move"-Button next to the listed city, you will be able to see the amount of travel passes needed to move into a particular city. Once you are certain you want to move into the city and you have met the various requirements, you will be able to move into that city.
    * NOTES *
    1) Based on mansion levels, the number of migraters per level that city will allow is limited. This will vary from city to city.
    2) The amount of travel passes needed is dependent on how well a player's power ranking matches up the power with rankings of players in the city they wish to move into. The higher your power ranking is compared with the players of the selected city, the more travel passes that you will need.
    3) Players can only migrate once during the event. At the same time, they will not be able to migrate back to the original city after moving.
    4) Migration is only possible during the event.
    5) During migration, a player must not be appointed as the clan's leader or be participating in cross-server-events. If a player is, they won't be able to migrate.
    6) The location of the turf after moving to anonther city is random.
    7) During migration, everything a player owns will move too. However, all the vulnerable resources will be deducted from the overall stash.
    :smiling_face_with_sunglasses: If the mayor or any of the city's officials migrate to another city, they will loose their positions. The empty positions can be filled either by authorized leaders who can appoint others or wait till the next election to fill the positions. The same is ture for governors, premiers and chief legislators along with all of their appointed officials when they move to a city that belongs to a different state, is under a different management region, or is under a different vegas takeover state.
    9) If a city is also holding any events when the migration event is on, the calculation of any points and rankings in the original city will be separeted from that of the new city.
    10) The clan leader needs to kick out all the other clan members before the clan can migrate. 100 Clan-Travel-Passes will be deducted for a clan migration to happen.

    This post is all about Gathering aka Robbing and the Importance of it inside the game as well as some useful information we need to discuss. So as you know there are four (4) types of resources (rss) you are able to get in the game and they are all important to the success of the individual clan member and the clan as a whole. These are our lifelines to be able to grow, to heal, to invest, to do most tasks in the game.

    We have also talked about the different ways to grow your resources and the two biggest ways are the Resource Production inside your turf and the Gathering. Just to explain gathering what you are really doing is robbing the resource (rss) tile of the amount in the tile. There are levels on each tile and that level determines how much resource (rss) is available for you.

    Level 6

    Cargo & Cash will yield you 288,000 on a full tile.

    Arms will yield you 48,000 on a full tile

    Metal will yield you 12,000 on a file tile

    Level 7

    Cargo & Cash will yield you 396,000 on a full tile

    Arms will yield you 66,000 on a full tile

    Metal will yield you 16,500 on a full tile


    Importance of Gathering

    As I mentioned, Gathering or Robbing is one of the most effective ways to increase your resources (rss). Please note that the resources (rss) you collect from gathering is always vulnerable resources (rss) and also the first that is spent when you are using it to upgrade, train, invest, donate, etc.

    One of the most important lessons I can share is to always keep your crews working for you. I try to keep everyone out of the turf as much as possible. They need to earn that upkeep they cost me and the best way to do that is gather. Sending your crews out to gather whenever you are not actively using them will produce you the maximum amount of resources to keep your turf in business and growing. You need the resource tiles to continue to grow unless you want to keep buying your resources (rss) because the resource production is not enough to get you through the game.

    Speeding Up for Gathering

    There are two different types of Buffs you can use while gathering to help decrease the time on the tile. These can be found in your buffs at the mansion if you are on a lower level mansion or in the buffs button in the map when you are at a higher level mansion. The two options are either an eight (8) hour boost or a twenty-four (24) hour boost to your speed. These will work on all resources besides gold but they do come in handy.

    Another way of boosting the speed of gathering is through Investments. If you go to the Invest Center and click on Resources you will be able to boost your skills on particular types of resources a little at a time. This is very useful because the faster you can clear a tile the more resources (rss) you are bringing into the turf to spend.

    Leader Points can also be used for growing your resources speed. Whenever you level up your leader you are given xx points to do whatever you want with and there are three categories (battle, growth, support). As you get stronger you have the ability to set up different skills profiles to switch from event to event. Not only can you use the leader skill points to increase time it takes to clear a tile there are also skills such as a 100% gathering boost for 2 hours that you can unlock as well.

    Vigilante Tracy is yet another way to speed up your Gathering time. I will go much further into detail in this in a later post about vigilantes; however, it is certainly worth noting when you get Tracy to 2 stars she is able to provide a 50% boost in resource (rss) gathering when she is leading the crew. This does make it an active skill so she has to be a part of the ops team for you to get that boost yet it does come in handy.

    :exclamation_mark: Importance of Clearing or Cleaning Tiles :exclamation_mark:

    This next section is Extremely important and I know some of you are tired of hearing us talk about this; however, it does require mention. We harp often on people cleaning up their resource (rss) tiles and how important it is for us and I am not sure if everyone understand why it is so important.

    There are really two reasons that I will review on how not clearing tiles hurts the clan. The first one is the fact that tiles do not regenerate and will stay on the map until there is either a reset [once every eight (8) hours] or someone cleans them up. This means if we have a bunch of tiles with only have partial amounts they will sit on the map. More tiles will not refresh until those tiles are gone and this makes it tougher when you need to find specific types of resources. Upgrades get very expensive the higher your level is and you will find we all need the same types of resources making it so we are almost having to fight to get that resource…. You may notice arms & metal have been tougher to come by as of late as we all need it to grow.

    The second reason this problem is, if we only have partial tiles left and you are going to sleep your crews will come back much sooner. I suggest prior to signing off or going to bed you send all crews out to tiles (except during a KE). If we only have partial tiles to go after the crews are coming home faster and we are not maximizing our potential. This also goes for during the day as we cannot all be on twenty-four/seven (24/7) to keep sending our crews out to gather. This is also what makes the Level 7 tiles attractive as they have more rss and take longer to gather so you maximize your time and effort.

    How to Know If You can Clear a Tile

    I thought I would break down how to tell if you have enough crews to gather a full tile or not. When you first click on a tile to gather and start to select the crew you are sending out you will see a picture that looks similar to the following. For this example I am using a Level 6 Cargo tile so we know from above that it can yield a total of 288,000 cargo.

    ***Please see the red circles around the total resource (rss) this crew can gather and the total crew size.



    If you look in the bottom row you will see the amount of crew that you are sending, the amount of crew you can send, and the amount of resources (rss) the specific set up can gather. If the amount is not at least the total of what is on the tile you are going to be leaving a partial tile. This next picture will show what you would see with a partial crew going to that same Level 6 Cargo Tile.

    ***Please see how a smaller crew will leave resources (rss) on the map because the crew is not big enough for the full tile.




    So if I was not around to clean this tile up it would sit there with 139,704 cargo on it until I or someone else comes to get rid of it. All that time it sits there another cargo will not populate and it will stay there.

    If you notice when I am in the gathering screen my Priority is to Load because I am trying to collect and load all the rss I can into my trucks. This can be changed to prioritize based on what is required whether it is your highest level crew, your vehicles, or the most crew you can handle.

    Conclusions

    I hope this guide was also helpful for you and maybe taught you a thing or two. Gathering and Resources are key to the success of the clan so we want to ask everyone to please clean up your tiles. I do have a request that I am asking everyone in the clan. If you cannot complete a Level 6 tile with the crew available please do not get on a Level 7. This just takes resources (rss) away from those who do have the ability to take a full tile and can benefit from clearing that tile. We are all adults and all here for fun and I know this is a great group of people; I would just ask that you try to be respectful of everyone and mindful of others when you are gathering.

    The question has come up a few times in my clan and I have seen the question in the search requests on this site so I thought I would try to break down how to build Set Equipment and also how to Synthesize Set Equipment. This should make it a little easier to make the equipment and the steps will not change regardless of what Set Equipment you are making.

    Where do I find Set Equipment?

    When you are ready to start making Set Equipment you will want to visit the Pawn Broker inside your turf. You will see there are three (3) tabs across the top of the screen.

    • Equipment
    • Set Equipment
    • Vigilante Equipment

    For this article we are only focusing on the Set Equipment so we are going to click on the middle tab as shown below:



    Once you click on the Set Button you will be taken to all of the available Sets. For this tutorial we will be using the Terrorizer Set; however, as I stated the process will not change. You want to scroll down to where Terrorizer is and click on it:



    After you have clicked on the Terrorizer Set you will be able to see all of the equipment that is available to make. There are 6 pieces of Equipment and you want to start with the one that will help your stats the most. My recommendation when doing Terrorizer Equipment is always start with the Suit. Regular Equipment Clothes do not have buffs for Equipment until the higher leader levels and those only typically have 1 buff. Terrorizer Suit will give you 3 attack buffs.


    How to Select how many Blueprints & Gems to Use

    Depending on how many rare gems and blueprints you have you can decide how many of each you want to use. The amount of rare gems and blueprints you do use along with the color of the regular gems will determine the color you get for the Equipment. If you are low on rare gems and blueprints you can always do 1 rare gem and 1 blueprint with grey stones and make a grey piece of equipment.

    Below is a picture of the Terrorizer Suit showing the percentages of making different color equipment using what is currently selected. As you can see we have a 59.52% of making a Blue Suit and a 40.48% chance of making a Purple Suit. However, if I adjusted the 4 individual items I can play around with settings.



    To adjust the rare gems and/or the blueprints you just want to click on them and hit the obtain button.



    When you hit the obtain button if you have more than 1 of the item you will get a slider button that will allow you to select how many you want to use.



    Again you can play around to decide what is worth using and what level you will make. If you have a lot of checks and gems I might suggest starting with 1 rare gem and 1 blueprint and save the others as the blueprints will come in handy later on.

    How to Increase the Color After Making Equipment

    As I have mentioned in the past you are able to build this equipment up in color to eventually get to Gold Equipment. It does take time and patience as you need to build a lot of gems and checks to be bale to do it.

    Let’s say we took the example above and made a grey Terrorizer Suit but want to upgrade it. We would make any three (3) pieces of grey Level 25 Equipment. Then we would go to our Equipment and open the Terrorizer Suit. You will be able to synthesize the Terrorizer Suit with the 3 pieces of regular Level 25 Equipment to make a Green Terrorizer Suit. After we completed this we would repeat the process again using green gems to make 3 Level 25 Green Equipment of any kind. Then we would synthesize that to make Blue Terrorizer Suit.

    Should you have any questions on Set Equipment please comment below so I can follow up. Also if you have any questions on anything please ask. I try to review the searches to see what you guys are looking for and work on articles about that but any information is always helpful.

    Do you know about the Equipment Sets available to make and/or purchase to make? This is a great way to build your stats even higher using Blueprints and Rare Gems. We have touched a little on this; however, never went into real detail. I want to start to examine what the equipment is, how to make it (or purchase it if you so choose), and walk you through some strategies. This article is going to give a quick review of all the sets of Equipment available to make.

    What are Equipment Sets?

    There are currently 8 types of Equipment Sets available; which includes the Governor’s Equipment Set. Two of these sets can currently be made for free with Blueprints, Rare Gems, and regular Gems. If you want you are also able to purchase packs to help build the Equipment Sets Faster. We will quickly go over the types of Sets and the rough cost per piece in the Set. Then we will jump back into deeper details in following articles.

    In my description I am explaining how to get the required Blueprints and Rare Gems to ensure if you have the required Gold Gems that you can 100% get Gold Equipment.


    Set Name
    ~ PriceDescription
    Kingpin Set
    $600The Kingpin Set is Lvl 20 Equipment and this equipment can be made by using Blueprints & Morganite which can be collected by defeating/robbing Ghost Mercenaries. If you do not want to wait to collect the required pieces you can purchase Packs for the Kingpin Set and each piece of Equipment you make will cost you $99.00 for the required 35 Blueprints and 80 Morganite Rare Gem. That means if you were to purchase all 6 pieces of Equipment it would cost you $600.00.
    Construction Set
    $1200The Construction Set is also Lvl 20 Equipment and can only be made by buying Packs to get the Jargon Rare Gems. Each piece of Equipment in the Construction Set will cost you two Packs at $99.00/pack as it requires 40 Blueprints and 80 Jargon Rare Gems. This would mean the cost for the complete set of all 6 pieces in the Construction Set would be $1,200.00.
    Terrorizer Set
    $1200The Terrorizer Set is Lvl 25 Equipment and can be made with Blueprints and Topaz which can be obtained by defeating/robbing the Shredder Mercenaries. You also have the ability to purchase Terrorizer Packs to get the required Blueprints and Gems if you do not want to wait to collect them. Each Terrorizer Pack will give you 35 Blueprints and 50 Topaz Rare Gems and each piece of Terrorizer Equipment will require 65 Blueprints and 100 Topaz Rare Gems. This again means it would require you to purchase 2 packs per piece of Equipment you wish to make or a complete set would cost you $1,200.00.
    Massacre Set
    $3000The last set of Equipment that you can buy directly is the Massacre Set. This is Lvl 30 Equipment and is only able to be made by purchasing packs as the Obsidian Rare Gem is not available to collect in the game. Each piece of Massacre Equipment will require 100 Blueprints and 100 Obsidian Rare Gems. Each pack you purchase will give you 20 Blueprints and 20 Obsidian Gems which means it will cost you 5 packs per piece of Massacre Equipment you wish to make or $500.00/piece. This means if you were to purchase the entire set of Massacre Equipment it would cost you $3,000.
    Dominator Set
    $4800The Dominant Set is Lvl 35 Equipment and is only able to be made through synthesizing Equipment and purchasing packs. Each piece of Dominant Equipment requires 3 packs plus your piece of Massacre Equipment. With that being said it would mean that each piece of Dominant Equipment would cost you $800.00 and if you were to make the set of 6 pieces it would cost $4,800.
    Warlord Set
    $6600The Warlord Set is Lvl 40 Equipment and just like the Dominant Set is only able to be made through purchasing packs and synthesizing Dominant Equipment. Just like the Dominant Set the Warlord Set requires 3 packs to upgrade from Dominant to Warlord Equipment. This means each piece would cost a total of $1,100 and a Set costs $6,600. This is $500.00 for the Massacre Piece, $300 for the Dominant Piece, and $300.00 for the Warlord Piece.
    Supreme Set
    $ ---
    Lvl 42
    Governor Set
    $ ---The last set available is the Governor Set which is Lvl 45 Equipment. This Equipment cannot be Obtained through Exchange.


    Each equipment-set provides specific buffs.


    You can get (nearly) all sets by simply buying them piece for piece or you can get them much more cheaper but investing a lot of time and gems.
    How to build sets by this cheaper way, is an extra topic.

    Dieses Forum ist multilingual!


    Einige (ältere) Beiträge sind in Deutsch geschrieben, viele Beiträge in Englisch.

    Gerade für die Spielbereiche ist es sinnvoller, Beiträge in englisch zu erstellen, da sie dann von mehr Leuten gelesen werden können, als wenn diese auf deusch wären.


    Damit Du beide Sprachen sehen kannst, solltest Du in den Einstellungen deines Profils die Sprachauswahl beachten. Am meisten Beiträge siehst Du, wenn Du beide Felder mit Häkchen versiehst :smiling_face:


    Die Bedienung des Forums / der Webseite ändert sich dadurch nicht.

    When your Mansion reach level 16 the family extension is opened.


    You have to choose 1 of 4 families. Each family provides different boosts, vigilantes and babes.
    The family can be switched, so its not a very big problem if you are not happy with your decision.


    This is an overview for the 4 families and what they offer to you:



    Depending on the Family you have choosen, there are vigilantes and bybes available for you:




    Yakuza Family
    Cosa Nostra Family The Geondal Family The Bratva Family
    Family's specialty: Greatly increase bulker attack and reduces enemy shooter attack as well as defense.
    Vigilante's specialty: Greatly increase biker attack while reducing enemy vehicle attack and defense.
    Family's specialty: Greatly increases shooter attack and reduces enemy biker attack as well as defense.
    Family's specialty: Greatly increases vehicle attack and reduces enemy bulker attack as well as defense




    - Increases crew health by 5%
    - Increases bulker health by 5%
    - Increases bulker attack by 10%
    - Increases ops capacity by 12000
    - Increases bulker damage by 10%, reduces enemy shooter defense by 10%
    - Inflicts a -5% defeense debuff on enemy crew
    - Increases biker charge damage by 10%
    - Increases biker attack by 10%
    - Increases ops capacity by 12000
    - Increases biker attack by 10%, reduces enemy vehicle defense by 10%
    - Increases crew attack by 5%
    - Decreases shooter received damage by 10%
    - Increases shooter attack by 10%
    - Increases ops capacity by 12000
    - Increases shooter damage by 10%, reduces enemy biker defense by 10%
    - Inflicts a 5% attack debuff on an enemy crew
    - Inflicts a 10% attack debuff on enemy bulkers
    - Increases vehicle attack by 10%
    - Increases ops capacity by 12000
    - Increases vehicle damage by 10%, reduces enemy bulker defense by 10%
    - Increases Bulker defense by 2,5%
    - Increases bulker attack by 2,5%
    - Increases bulker damage by 2%
    - Reduces enemy shooter defense by 2%
    - Reduces enemy shooter attack by 2%
    - Increases biker defense by 2,5%
    - Increases biker attack by 2,5%
    - Increases biker damage by 2%
    - Increases crime ops capacity by 3500
    - Reduces enemy vehicle attack by 2%
    - Increases shooter defense by 2,5%
    - Increases shooter attack by 2,5%
    - Reduces enemy biker defense by 2%
    - Increases shooter damage by 2%
    - Reduces enemy biker attack by 2%
    - Increases vehicle defense by 2,5%
    - Increases vehicle attack by 2,5%
    - Reduces enemy bulker defense by 2%
    - Increases crime ops capacity by 3500
    - Reduces enemy bulker attack by 2%

    Depending on the Family you have choosen, there are more vigilantes available for you:



    Yakuza Family
    Cosa Nostra FamilyThe Geondal FamilyThe Bratva Family
    - Increases crew health by 5%
    - Increases bulker health by 5%
    - Increases bulker attack by 10%
    - Increases ops capacity by 12000
    - Increases bulker damage by 10%, reduces enemy shooter defense by 10%
    - Inflicts a -5% defeense debuff on enemy crew
    - Increases biker charge damage by 10%
    - Increases biker attack by 10%
    - Increases ops capacity by 12000
    - Increases biker attack by 10%, reduces enemy vehicle defense by 10%
    - Increases crew attack by 5%
    - Decreases shooter received damage by 10%
    - Increases shooter attack by 10%
    - Increases ops capacity by 12000
    - Increases shooter damage by 10%, reduces enemy biker defense by 10%
    - Inflicts a 5% attack debuff on an enemy crew
    - Inflicts a 10% attack debuff on enemy bulkers
    - Increases vehicle attack by 10%
    - Increases ops capacity by 12000
    - Increases vehicle damage by 10%, reduces enemy bulker defense by 10%

    Available SPECIAL vigilanges in game:


    Picture Name Type Skills ( passiv skill - always active, active skill - when vigilante is used)

    Stuart
    Battle
    - Increases bulker attack by 5%
    - Inflicts a -5% defense debuff on enemy crew
    - Increases crew attack & defense by 5% when this vigilante leads an op or is garrisoned
    - Increases ops capacity by 10000 when this vigilante leads an ops
    - Inflicts a -10% attack & defense debuff on enemy bikers when this vigilante leads an ops or is garrisoned


    Stuart is only available via Vigilante Fortune Wheel

    When this event is active, you get 1 spin/day free. Additional you can spin more often for investing gold.
    Gathered points will be saved for next event and dont get lost. So best to gather 200 points at all before take them.


    No guarantee for the correctness of the information! Check all informations in game!

    Available BLUE vigilanges in game:


    Picture Name Type Skills ( passiv skill - always active, active skill - when vigilante is used)

    Adriana
    Growth - Increases cargo production speed by 10%
    - Increases cargo gathering speed by 20%
    - Increases cash gathering speed by 30%
    - Boosts instant building time by 20 Min(s)
    - Increases healing center capacity by 20000
    Catalina
    Growth - Increases energy recovery speed by 10%
    - Increases street ops speed by 50% when this vigilante leads an ops
    - Increases mercenary ops speed by 50% when this vigilante leads an ops
    - Increases street ops attack by 20% when this vigilante leads an ops
    - Increases mercenary ops attack by 20% when this vigilante leads an ops


    No guarantee for the correctness of the information! Check all informations in game!

    Available PURPLE vigilanges in game:


    Picture Name Type Skills ( passiv skill - always active, active skill - when vigilante is used)

    Holly
    Battle - Increases bulker defense by 5%
    - Reduces shooter received damage by 10%
    - Increases attack during resource battles by 10% when this vigilante leads an ops
    - Increases leaders shoes equipment attributes by 10%
    - Inflicts a -20% defense debuff on enemy biker

    Marcus
    Battle
    - Increases bulker training speed by 5%
    - Increases bulker defense by 10% when this vigilante leads an ops or is garrisoned
    - Reduces shooter received damage by 10%
    - Increases bulker health by 5% when this vigilante leads an ops or is garrisoned
    - Increases ops capacity by 10000 when this vigilante leads an ops

    Suri
    Groth
    - Boosts instant building time by 20 Min(s)
    - Increases cash gathering spreed by 30%
    - Boosts instant building time by 20 Min(s)
    - Increases bulker defense by 5% when this vigilante leads an ops or is garrisoned
    - Boosts instant building time by 20 Mins(s)

    Chakritchai
    Growth
    - Increases cargo production speed by 10%
    - Increases bulker training speed by 5%
    - Increases bulker attack by 10% when this vigilante leads an ops or is garrisoned
    - Increases building speed for level 1-29 buildings by 10%
    - Increases single crew training capacity by 150

    Rodrigo
    Battle
    - Increases mercenary ops attack by 20%
    - Increases shooter attack by 10%
    - Increases mercenary damage by 25%
    - Increases mercenary ops speed by 50% when this vigilante leads an ops
    - Increases bulker attack by 20%

    Nora Hsu
    Battle
    - Increases shooter defense by 5%
    - Reduces shooter received damage by 5%
    - Increases shooter attack by 15%
    - Increases shooter damge by 10% when this vigilante leads an ops or is garrisoned
    - Increases shooter health by 10%

    Soobin
    Battle
    - Increases vehicle damage by 5%
    - Increaes mercenary ops attack by 20% when this vigilante leads an ops
    - Increaes shooter attack by 15%
    - Increases crew defense by 5%
    - Increases crew attack by 5%

    Frankie
    Battle

    - Increases biker defense by 5%
    - Increases biker attack by 5%
    - Reduces damage taken from bulkers by 10% when this vigilante leads an ops or is garrisoned
    - Increases leader's clothes equipment attributes by 10%
    - Inflicts a -20% defense debuff on enemy bulker

    Ai Sakurai

    Battle
    - Increases shooter damage by 5%
    - Increases shooter attack by 10%
    - Increases crime ops speed by 20% when this vigilante leads an ops
    - Increases crew defense by 5%
    - Increases crew damage by 5%

    Albert
    Battle
    - Increases vehicle health by 5%
    - Increases shooter attack by 10%
    - Increases bulker defense by 10% when this vigilante leads an ops or is garrisoned
    - Increases leader's weapon equipment attributes by 10%
    - Inflicts a -20% attack debuff on enemy bulker

    Caesar
    Battle
    - Increases biker defense by 5%
    - Reduces damage taken from bulkers by 10% when this vigilante leads an ops or is garrisoned
    - Increases crew attack when attacking a turf by 10% when this vigilante leads an ops
    - Increases leader's pants equipment attributes by 10%
    - Inflicts a -20% attack debuff on enemy biker

    Melvin
    Support
    - Increases cash production speed by 10%
    - Increases cargo gathering speed by 15%
    - Increases defense weapon attack by 10%
    - Increases shooter attack by 10%
    - Increases raid capacity by 20000 when initiating a raid

    Paul
    Battle

    - Increases biker training speed by 10%
    - Increases biker defense by 10%
    - Increases biker health by 5% when this vigilante leads an ops or is garrisoned
    - Increases all ops speed by 10%
    - Increases biker attack by 10% when this vigilante leads an ops or is garrisoned

    Tracy
    Support
    - Boosts instant building time by 15 Min(s)
    - Increases resource gathering speed by 50% when this vigilante leads an ops (excluding gold)
    - Reduces investment time by 30 Min(s)
    - Increases vehicle attack by 10% when this vigilante leads an ops or is garrisoned
    - Increases shooter attack by 15%

    Kiko
    Battle
    - Increases shooter attack by 2%
    - Increases street ops speed by 10%
    - Increases defense during resource battles by 20% when this vigilante leads an ops
    - Increases shooter & vehicle health by 4% when this vigilante leads an ops or is garrisoned
    - Increases leader's accessory equipment attributes by 5%

    Angie Lee
    Battle
    - Increases vehicle health by 5%
    - Increases biker defense by 10%
    - Increases crime ops speed by 10% when this vigilante leads an ops
    - Increases bulker attack by 20%
    - Increases raid capacity by 20000 when initialing a raid

    Charles
    Support
    - Increases ops load by 15% when this vigilante leads an ops
    - Increases single crew training capacity by 100
    - Increases attack during resource battles by 20% when this vigilante leads an ops
    - Increases vehicle attack by 3%
    - Reduces crew received damage by 3%

    Izumi
    Battle
    - Increases shooter health by 5%
    - Increases shooter attack by 15% when this vigilante leads an ops or is garrisoned
    - Reduces damage taken from bikers by 10% when this vigilante leads an ops or is garrisoned
    - Increases leader's gun equipment attributes by 10%
    - Increases biker attack by 20%
    Ethan Battle - Increases shooter training speed by 10%
    - Increases shooter defense by 10%
    - Increases crime ops speed by 10% when this vigilante leads an ops
    - Increases shooter attack by 10%
    - Increases shooter attack by 30% when this vigilante leads an ops or is garrisoned
    Andrew Battle - Increases vehicle training speed by 10%
    - Increases ops load by 20%
    - Increases vehicle health by 5% when this vigilante leads an ops or is garrisoned
    - Increases vehicle defense by 10%
    - Increases vehicle attack by 10% when this vigilante leads an ops or is garrisoned
    Bruce IP Battle - Increases crime ops speed by 10% when this vigilante leads an ops
    - Increases bulker training speed by 10%
    - Increases bulker defense by 20%
    - Increases bulker attack by 10% when this vigilante leads an ops or is garrisoned
    - Increases bulker health by 5% when this vigilante leads an ops or is garrisoned


    No guarantee for the correctness of the information! Check all informations in game!

    Available GOLD vigilanges in game:PART II


    Picture Name Type Skills ( passiv skill - always active, active skill - when vigilante is used)

    Patrick Battle - Increases bulker defense by 5%
    - Increases bulker attack by 10%
    - Increases viker health by 10% when this vigilante leads an ops or is garrisoned
    - Increases ops capacity by 10000 when this vigilante leads an ops
    - Increases crew damage by 5% when this vigilante leads an ops or is garrisoned

    Reo Sakurai Battle - Increases bulker defense by 5%
    - Inflicts a -5% defense debuff on enemy crew
    - Increase ops capacity by 10000 when this vigilante leads an ops
    - Inflicts a -10% attack & defense debuff on enemy bikers
    - Increases bulker & biker attack by 10% when this vigilante leads an ops or is garrisoned

    Vlad Battle - Increase shooter defense by 5%
    - Increase bulker defense by 10%
    - Increase crew health by 10% when this vigilante leads an ops or is garrisoned
    - Reduces damage taken from bulkers by 15%
    - Increases biker attack & charge damage by 10% when this vigilante leads an ops or is garrisoned

    Nick Battle - Increases Bulker health by 5%
    - Increases bulker attack by 20% when this vigilante leads an ops or is garrisoned
    - Increases the stamina limit of all vigilantes by 30%
    - Increases crew defense by 15% when this vigilante leads an ops or is garrisoned
    - Increaes ops capacity by 15000 when this vigilante leads an ops

    Aniko Battle - Increases bulker defense by 5%
    - Increases crew attack when defending tuf by 5%
    - Inflicts a -5% attack debuff on enemy crew
    - Increases ops capacity by 10000 when this vigilante leads an ops
    - Increases crew attack when attacking turf by 15% when this vigilante leads an ops

    Alan
    Battle - Increases shooter attack by 10%
    - Reduces damage taken from bikers by 5%
    - Inflicts a -10% defense debuff on enemy crew when this vigilante leads an ops or is garrisoned
    - Increases bulker attack by 15%
    - Increases crew defense by 15% when this vigilante leads an ops or is garrisoned

    Wendy Battle - Increases biker attack by 5%
    - Increases vehicle attack by 10%
    - Increases crew defense by 10% when this vigilante leads an ops or is garrisoned
    - Increases ops capacity by 10000 when this vigilante leads an ops
    - Increases bulker & biker damage by 5% when this vigilante leads an ops or is garrisoned

    Fire Loard
    Battle - Increases bulker defense by 5%
    - Increases bulder attack by 10%
    - Increases bulker health by 10% when this vigilante leads an ops or is garrisoned
    - Increases ops capacity by 10000 when this vigilante leads an ops
    - Increases crew attack by 5% when this vigilante leads an ops or is garrisoned

    Jane Battle - Increases shooter attack by 10%
    - Inflicts a -10% attack debuff on enemy bulker
    - Increases the staminia limit of all vigilantes by 30
    - Increases ops capacity by 10000 when this vigilante leads an ops
    - Increases bulker attack, defense & health by 10% when this vigilante leads an ops or is garrisoned

    Connor Battle - Increases biker defense by 5%
    - Increases bulker attack by 10%
    - Increases biker charge damage & shooter damage by 10% when this vigilante leads an ops or is garrisoned
    - Increases ops capacity by 10000 when this vigilante leads an ops
    - Increases crew health by 10% when this vigilante leads an ops or garrisoned

    Don Ali
    Battle - Increases vehicle health by 5%
    - Increases shooter attack by 10%
    - Inflicts a -10% defense debuff on enemy bulker & biker when this vigilante leads an ops or is garrisoned
    - Increases ops capacity by 10000 when this vigilante leads an ops
    - Inflicts a -5% attack debuff on enemy crew when this vigilante leads an ops or is garrisoned

    Sebastian
    Groth - Reduces investment time by 10 Min(s)
    - Increases resource gathering speed by 50% when this vigilante leads an ops (excluding gold)
    - Boosts instant building timeby 20 Min(s)
    - Increases street & mercenary ops attack by 10% when this vigilante leads an ops
    - Increases vehicle attack by 20%

    Alice
    Battle - Increases T1-7 training speed by 20%
    - Increases crew defense by 5%
    - Increases street ops attack by 25% when this vigilante leads an ops
    - Increases single crew training capacity by 300
    - Increases crew attack by 5%
    Specter Battle - Increases shooter attack by 10%
    - Increases mercenary ops attack by 35% when this vigilante leads an ops
    - Inflicts a -10% attack debuff on enemy biker
    - Increases the stamina limit of all vigilantes by 30
    - Increases crew attack & defense by 5%
    Lorenzo Battle - Increases biker attack by 5%
    - Increases bulker attack by 10%
    - Increases defense of all troops by 10% when this vigilante leads an ops
    - Increases ops capacity by 12000 when this vigilante leads an ops
    - Increases shooter attack by 15% and all other by 5% when this vigilante leads an ops
    Rizalino Battle - Increases bulkder defense by 5%
    - Increases shooter attack by 10%
    - Increases ops capacity by 12000 when this vigilante leads an ops
    - Increases troops health by 10% when this vigilante leads an ops
    - Increases biker attack by 15% and all other by 5% when this vigilante leads an ops


    No guarantee for the correctness of the information! Check all informations in game!

    Vigilantes are available in 3 categories:
    BLUE PURPLE GOLD


    BLUE

    Vigilantes of the blue category do not have anything to do with attacking or defending turfs and they do not offer attacking or defending skills. Their skills are more related to growth such as increasing load capacity, boost hospital and helping when fighting streetfores or mercs.


    PURPLE

    Vigilantes of the purple category are directly related to active and passive skills for attacking enemy-turfs and defending your turf. Their skills will help with attack / defend bonuses, and others such as growth bonuses. We will go into much more detail in the following.


    GOLD

    Vigilantes of the gold category are also directly related to active and passive skills for attacking enemy-turfs and defending your turf. The skills are specific and depending on the stars the vigilante have.


    Skills:
    stargrey Active skills: These skills are active only, if the vigilante leads the op or is in garrison.

    star Passive skills: These skills are active all the time. Even the vigilante is not used directly.


    Most Vigilantes are worth to bring them to 5-Star level. For each level you need fragments to level up.
    1 Star - 300 Fragments

    2 Star - 600 Fragments

    3 Star - 1500 Fragments

    4 Star - 3000 Fragmets

    5 Star - 4500 Fragments.


    So all in all you will need 9900 fragments to bring a vigilante to 5-Star level and full power.


    Most vigilantes are available in the shop from time to time for 4.99$. You should count about $110 - $165 for each vigilante, to bring them to 5 Stars.


    Without you want to use one of the following as your main vigilante, you may take orientation:

    • Fire Lord
      2 stars because his last 3 skills are active skills.
    • Bruce
      3 stars because of 20% bulker defense increase
    • Marcus
      3 stars or all 5 stars
    • Andrew
      4 stars are perfect because of the 10% vehicle defense skill
    • Paul
      2 stars for his passive skills.
    • Tracy
      Best at 5 stars to get 15% shooter attack skill
    • Adriana
      5 stars for the hospital boost
    • Melvin
      Good at 4 stars for 10% shooter attack boost. But also nice at 5 stars because of raids
    • Izumi
      She should go to 5 star level because of her 20% biker attack skill
    • Caesar
      5 stars for 20% enemy biker reduce is good

    This way you can decide each single vigilante you own or want to use. You main vigilantes should always go to 5 star level and you should bring them to a good vig-level too.
    For "inactive" vigs, you not need to level them up. You will be fine only bring up the stars.


    Available GOLD vigilanges in game: PART I


    PictureNameTypeSkills ( passiv skill - always active, active skill - when vigilante is used)
    Izuki Nakamura
    Battle- Increases Shooter Damage by 5% & Biker Attack by 5%
    - Increases Crew Defense by 5%
    - Inflicts A -15% Defense Debuff on enemy biker & shooter when this vigilante leads an pp or is garrisoned
    - Increases biker & shooter attack by 10% when this vigilante leads an op or is garrisoned
    - Increases Crew Attack by 10%
    HarryBattle- Increases bulker attack by 5%
    - Increases crew defense by 5%
    - Increases ops capacity by 10000 when this vigilante leads an ops
    - Inflicts a -5% attack debuff on enemy crew members
    - Decreases crew received damage by 5% when this vigilante leads an op or is garrisoned

    StuartBattle- Increases bulker attack by 5%
    - Inflicts a -5% defense debuff on enemy crew
    - Increases crew attack & defense by 5% when this vigilante leads an op or is garrisoned
    - Increases ops capacity by 10000 when this vigilante leads an ops
    - Inflicts a -10% attack & defense debuff on enemy bikers when this vigilante leads an ops or is garrisoned

    More informations about this vigilante see post 5 in this thread!
    AnitaBattle- Increases bulker attack by 5%
    - Increases crew defense by 5%
    - Inflicts a -5% attack & defense debuff on enemy crew when this vigilante leads an ops or is garrisoned
    - Increases biker attack by 15%
    - Increases crew attack during clash of mafia & city royal by 15% when this vigilante leads an ops
    GilbertBattle
    - Increases bulker defense by 5%
    - Increases biker defense by 10%
    - Increases biker attack by 15% when this vigilante leads an ops or is garrisoned
    - Increases ops capacity by 10000 when this vigilante leads an ops
    - Inflicts a -10% defense debuff on enemy crew when this vigilante leads an ops or is garrisoned
    Violet Night
    Battle- Increase crew defense by 5%
    - Inflicts a -5% defense debuff on enemy crew
    - Increase mercenary ops attack by 35% when this vigilante leads an ops
    - Increase biker & shooter defense by 20%
    - Increase biker & shooter attack by 20%
    JoseBattle- Inflicts a -5% defense debuff on enemy crews
    - Increase crew defense by 5%
    - Increase shooter damage by 15% when this vigilante leads an ops or is garrisoned
    - Increase bulker & shooter attack by 15%
    - Increase biker & vehicle attack by 20%
    DaphneBattle- Increases bulker defense by 5%
    - Increases shooter attack by 10%
    - Increases shooter attack and defense by 10% when this vigilante leads an ops or is garrisoned
    - Increases crew defense by 20%
    - Increases biker & vehicle attack by 20%
    GloriBattle- Increases biker health by 5%
    - Increases shooter attack by 5%
    - Increases bulker attack, defense & health by 5% when this vigilante leads an ops or is garrisoned
    - Increases leader's weapon equipment attributes by 10%
    - Increases biker & vehicle attack by 20%
    General Sung-HoBattle- Increases crew defense by 5%
    - Increases attack during resource battles by 15% when this vigilante leads an ops
    - Increases biker attack by 10%
    - Increases all vigilantes' stamina recovery speed by 20%
    - Inflicts a(n) -5% attack & defense debuff on enemy crew members
    TexBattle- Inflicts a -5% attack debuff on enemy biker.
    - Increases crew health by 10% when this vigilante leads an ops or is garrisoned
    - Increases bulker defense by 10%
    - Increases ops capacity by 10000 when this vigilante leads an op
    - Increases bulker attack by 15% & increases crew damage by 15% when this vigilante leads an ops or is garrisoned
    Director HatcherBattle- Increases bulker attack by 5%
    - Inflicts a -5% attack debuff on an enemy crew
    - Increases crew health by 10% when this vigilante leads an ops or is garrisoned
    - Increases ops capacity by 10000 when this vigilante leads an ops
    - Increases biker attack by 15% & crew attack by 5% when this vigilante leads an ops
    Seung HyeBattle- Increases bulker attack by 5%
    - Increases mercenary ops speed by 50% when this vigilante leads an ops
    - Inflicts a -10% defense debuff on enemy shooters
    - Increases all vigilantes' stamina recovery speed by 20%
    - Increases crew attack by 10%
    YukiBattle- Increases shooter health by 5%
    - Increases shooter attack and defense by 10%
    - Increases ops capacity by 10000 when this vigilante leads an ops
    - Increases crew damage by 5%
    - Increases shooter attack and damage by 15% when this vigilante leads an ops or is garrisoned
    Sir TakemaruBattle- Increases shooter health by 5%
    - Increases defense by 5%
    - Increases crew attack when attacking a turf by 20% when this vigilante leads an ops
    - Increases bulker & shooter defense by 20%
    - Increases bulker & shooter attack by 20%
    Wyan GwanBattle- Increases crew defense by 5%
    - Inflicts a -5% attack debuff on enemy crew members
    - Increases crew health by 10% when this vigilante leads an ops or is garrisoned
    - Increases crew attack by 5%
    - Increases biker charge & bulker damage by 10% when this vigilante leads an ops or is garrisoned
    Kein NguyenBattle- Increases shooter attack by 10%
    - Increases crew defense by 5%
    - Increases ops capacity by 10000 when this vigilante leads an ops
    - Reduces crew received damage by 5%
    - Inflicts a -10% attack & defense debuff on enemy bikers & bulkers when this vigilante leads an op or is garrisoned
    NatalieSupport- Increases resource production speed by 20%
    - Inflicts a -5% defense debuff on enemy crew
    - Increases resource gathering speed by 50% when this vigilante leads an ops (excluding gold)
    - Increases ops capacity by 10000 when this vigilante leads an ops
    - Increases bulker attack and defense by 10%
    Ittosai OgamiBattle- Increases shooter attack by 10%
    - Increases crew defense by 5%
    - Increases ops capacity by 10000 when this vigilante leads an ops
    - Increases crew attack by 5%
    - Increases crew attack during family treasure by 15% when this vigilante leads an ops
    Sandro Nagato
    Battle- Increases bulker defense by 5%
    - Inflicts a -5% defense debuff on enemy crew
    - Increases ops capacity by 10000 when this vigilante leads an ops
    - Increases crew attack by 5%
    - Increases bulker attack & damage by 10% when this vigilante leads an ops or is garrisoned
    JamesBattle- Increases biker damage by 5%
    - Increases crew defense by 5%
    - Increases godfather collection attributes by 5%
    - Increases ops capacity by 10000 when this vigilante leads an ops
    - Increases biker defense, health & attack by 10% when this vigilante leads an ops or is garrisoned


    No guarantee for the correctness of the information! Check all informations in game!

    I wanted to follow up with a second article about Roadsters as there were some recent questions about them. This article is going to go into a little further detail about the Roadsters and the role they can play in your success in Mafia City. I will breakdown the different categories of Roadsters and suggest different ones for different tasks. Currently I have about 3 in rotation that I use for various tasks in the game. There are seven (7) different categories of Roadster from Entry-level to Rare and has you go higher up the list they will cost you more Roadster Points to purchase parts for the pieces.

    There are two different types of Roadsters available in the game: Normal and Limited Edition. The first kind of Roadster requires you to use Roadster Points to purchase car parts that can be used to “assemble” your car so it can be activated. The parts can be bought and sold through the Roadster Hi-End Auto Parts Shop. Unlocking certain parts can allow you to use multiple cars.

    The second type of car is a Limited Edition Car and these require you to use your Roadster Points to unlock the vehicle. You cannot return or sell the parts from these vehicles so if it costs 30 Silver and 80 Regular Points (Frostbite) that is what you will spend to unlock this car.

    Entry-Level Roadster

    Under the Entry-Level Roadster category there are currently six Roadsters you can equip and use.

    • Bullet:
      • 5% Resource Production Boost
      • 2% Gathering Speed (Cash)
        • Parts Required:
          • Leather Steering Wheel (1 Regular)
          • Leather Seat Cover (2 Regular)
    • Mr. Freeze:
      • 10% Resources Production,
      • 2% Gathering Speed (Resources)
      • 2% Training Speed (Lv. 7 & Below Crew Members)
        • Parts Required:
          • Leather Seat Cover (2 Regular)
          • Iridium Spark Plugs (32 Regular)
    • Big Daddy:
      • 2% Training Speed
      • 5% Training Speed (Lv. 7 & Below Crew Members)
        • Parts Required:
          • Leather Seat Cover (2 Regular)
          • Alloy Rim (8 Regular)
          • 364l Incline Engine (64 Regular)
    • Black Beauty:
      • 2% Training Speed
      • 2% Biker Defense
      • 2% Shooter Defense
        • Parts Required:
          • Alloy Rim (8 Regular)
          • Iridium Spark Plug (32 Regular)
          • Nozzle Turbo (2 Silver, 56 Regular)
    • Moonlight Rider: Limited Edition Roadster
      • 2% Shooter Attack
      • 2% Shooter Defense
      • 5% Crime Ops Speed
        • Parts Required:
          • Iridium Spark Plugs (32 Regular)
          • Sliding Mesh (1 Silver, 28 Regular)
          • Nozzle Turbo (2 Silver, 56 Regular)
    • Draco:
      • 4% Training Speed
      • 10% Training Speed (Lv. 7 & Below Crew Members)
        • Parts Required:
          • PSD Shock Absorber (4 Regular)
          • Iridium Spark Plugs (32 Regular)
          • Dee-Type Leather (5 Silver, 12 Regular)

    For Gathering you will want to look at Mr. Freeze and if you are Attacking you will want to look at Black Beauty. If you are just working on Turf Development you can use Bullet or Draco as one will help with resource production and the other will help with speeding up training times.

    Primary Roadsters

    Under the Primary Roadsters category you will find another seven (7) Roadsters including a Limited Edition Roadster.

    • Ladybug:
      • 2% Crew Defense
      • 10% Crime Ops Speed
        • Parts Required:
          • Iridium Spark Plugs (32 Regular)
          • Nozzle Turbo (2 Silver, 56 Regular)
          • Velvet Seat Covers (10 Silver, 24 Regular)
    • Sonic:
      • 5% Gather Speed (Resources)
      • 6% Training Speed
      • 15% Training Speed (Lv. 7 & Below Crew Members)
      • 5% Training Speed (Lv. 8 Crew Members)
        • Parts Required:
          • PSD Shock Absorber (4 Regular)
          • Dee-Type Leather (5 Silver, 12 Regular)
          • Cat-Back Exhaust (20 Silver, 48 Regular)
    • Frostbite: Limited Edition Roadster
      • 15% Gathering (Resources)
      • 8% Training Speed
      • -5% Skill CD Time (CD stands for Cool down)
        • Parts Required: Requires 30 Silver, 80 Regular
    • White Shadow:
      • 1% Crew Attack
      • 1% Crew Defense
      • 10% Crime Ops Speed
      • 6% Training Speed
        • Parts Required:
          • Dee-Type Leather (5 Silver, 12 Regular)
          • Velvet Seat Cover (10 Silver, 24 Regular)
          • Cat-Back Exhaust (20 Silver, 48 Regular)
    • Icy Babe:
      • 2% Crew Attack
      • 15% Crime Ops Speed
      • 50% Spy Ops Speed
      • -10% Cash Consumption (Spying)
        • Parts Required:
          • Nozzle Turbo (2 Silver, 56 Regular)
          • Velvet Seat Cover (10 Silver, 24 Regular)
          • Spinner Rim (40 Silver, 96 Regular)
    • Tidal Wave:
      • 40% Resource Production
      • 10% Gathering Speed (Resources)
      • 8% Training Speed
      • 25% Training Speed (Lv. 7 & Below Crew Members)
      • 10% Training Speed (Lv. 8 Crew Members)
        • Parts Required:
          • Iridium Spark Plugs (32 Regular)
          • Dee-Type Leather (5 Silver, 12 Regular)
          • RX-8 Engine (81 Silver, 92 Regular)
    • Flash Rider:
      • 3% Crew Attack
      • 3% Crew Defense
      • 50% Spy Ops Speed
      • -100% Cash Consumption Spying
        • Parts Required:
          • Iridium Spark Plugs (32 Regular)
          • Nozzle Turbo (2 Silver, 56 Regular)
          • RX-8 Engine (81 Silver, 92 Regular)

    These are the seven (7) Roadsters in the Primary Roadster Group. I would suggest holding off on unlocking Frostbite to save the Points for cars you can trade parts on. For this reason I would recommend Tidal Wave for growth/development & gathering and Flash Rider for Attack/Defense.

    Intermediate Roadster

    The last grouping we are going to look at in this article is the Intermediate Roadsters and there are currently seven (7) Roadsters in this group including 1 Limited Edition Roadster.

    • Blue Devil:
      • 10% Training Speed
      • 30% Training Speed (Lv. 7 & Below Crew Members)
      • 15% Training Speed (Lv. 8 Crew Members)
      • 100% Energy Consumption (Street Ops)
      • 110% Street Force Reward
      • 20% Crew Attack (Street Ops)
        • Parts Required:
          • Sliding Mesh (1 Silver, 28 Regular)
          • Cat-Back Exhaust (20 Silver, 48 Regular)
          • RX-8 Engine (81 Silver, 92 Regular)
    • Cherry Bomb: Limited Edition Roadster
      • 5% Crew Attack
      • 5% Crew Defense
      • +1 Attack Range (Crew)
        • Parts Required: Requires 1 Gold 4 Silver, 96 Regular Points
    • Tweety Bird:
      • 3% Crew Attack
      • 3% Crew Defense
      • 20% Crime Ops Speed
        • Parts Required:
          • Dee-Type Leather (5 Silver, 12 Regular)
          • Spinner Rim (40 Silver, 96 Regular)
          • RX-8 Engine (81 Silver, 92 Regular)
    • Knight:
      • 4% Crew Attack
      • 4% Crew Defense
      • 50% Resource Rob Load (Attacking Turf)
      • 1% Turns Wounded into Losses (Attacking Turf)
        • Parts Required:
          • PSD Shock Absorber (4 Regular)
          • Alloy Rim (8 Regular)
          • RX-8 Engine (81 Silver, 92 Regular)
    • Mad Max:
      • 20% Gathering Speed (Resources)
      • 12% Training Speed
      • 40% Training Speed (Lv. 7 & Below Crew Members)
      • 15% Training Speed (Lv. 8 Crew Members)
      • 5% Training Speed (Lv. 9 Crew Members)
        • Parts Required:
          • Alloy Rim (8 Regular)
          • RX-8 Engine (81 Silver, 92 Regular)
          • Copper Spark Plugs (3 Gold, 27 Silver, 68 Regular)
    • DeLorean:
      • 6% Crew Attack
      • 6% Crew Defense
      • 6% Crew Attack (Defending Turf)
      • 1% Turn Loss to Wounded (in Battle)
      • 30% Crime Ops Speed
        • Parts Required:
          • Leather Seat Cover (2 Regular)
          • Dual Exhaust Pipe
          • Sliding Mesh (1 Silver, 28 Regular)
          • Copper Spark Plugs (3 Gold, 27 Silver, 68 Regular)
    • Ignite:
      • 7% Crew Attack
      • 6% Crew Defense
      • 4% Bulker Defense
      • 4% Biker Defense
        • Parts Required:
          • Leather Seat Cover (2 Regular)
          • Nozzle Turbo (2 Silver, 56 Regular)
          • RX-8 Engine (81 Silver, 92 Regular)
          • Copper Spark Plug (3 Gold, 27 Silver, 68 Regular)

    I have almost unlocked the Copper Spark Plug which will unlock several more vehicles for me; however, currently I am still using Tidal Wave for gathering/development and Knight for attack. I do like using Blue Devil for events where I can get extra bonuses like Roadster Festive Days and Battle Carnival because while it doubles the energy it takes I get more than double the prizes.

    Once I get the Copper Spark Plug I will be using Mad Max for Gathering and DeLorean for Attack/Defense. I could argue that Ignite is just as good as it has other bonuses like Bulker/Biker Defense; however, I like the Crime Ops Speed, Turn Losses into Wounded and the additional Crew Defense at home better.

    Conclusion

    I hope this was helpful and really breaks down the different Roadster choices at each level. I would personally stay away from the Limited Edition Roadsters especially at first because you are stuck with them once you purchase them and you may stop using them rather quickly.

    This article is going to focus on the Roadster which is one of the items that may be overlooked on importance. I am going to take you through the basics and then discuss how you can earn points for the Roadster so you can upgrade yours as well. First thing we need to do is figure out what the Roadster is and how it helps us.

    What is the Roadster?

    The Roadster is a vehicle or several vehicles you can choose to select from the Garage that will allow you some additional boosts to assist with different tasks. Some roadsters are focused on gathering boosts, others on attack & defense, and some will have to do with boosting your training speed. Just like with Equipment and the Godfather Equipment (We will discuss this at a later date), the higher the Roadster the more boosts it offers and along with higher percentage boosts. If you look below this is where you can access the High End Auto Parts and the Roadsters.


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    I am going to talk about the Roadster in terms of color like we do with regular equipment. Unlike regular equipment the Roadster comes in four (4) colors: Blue, Purple, Orange, and Gold. The Roadster is available after you reach Mansion Level 14 and this is when you can start using your Roadster Points you have accumulated to start to boost your stats.

    The way the Roadster program works is by using Roadster Points (Normal or Silver) to purchase parts or components for the vehicles. This allows you to be very strategic because many of the parts can be used in several vehicles which means if you unlock three (3) parts and those parts work in four (4) vehicles you will now be able to select any of those vehicles.

    How to Earn Roadster Points?

    The only way you can purchase Roadster Parts is by using Roadster Points to trade for the parts. It takes 100 Normal Roadster Points to make 1 Silver Roadster Point and it takes 100 Silver Roadster Points to make 1 Golden Roadster Point. The only way to get Golden Roadster Points that I have seen is through the automatic upgrade once you hit 100 Points. These can be gained through several methods and we are going to review these quickly.

    • Street Forces & Mercenaries: Fighting the Street Forces and Mercenaries can be a great source of Normal Roadster Points.
    • Clan Challenges: From time to time there will be specific challenges that will offer Roadster Points for completion such as the recent one we did with the pubs. If you got to the higher clan levels you could earn Roadster Silver Points.
    • 3v3 Tournament: The 3v3 Tourney allows you and 2 others from the city to join against other teams in a simulation fight. None of your troops are killed or wounded and you can earn some great rewards by participating. I believe I earned 6 or 8 Silver Roadster Points alone from the last 3v3 tournament.
    • Purchasing a Pack: They do offer you to purchase a $99.99 pack to earn Roadster Points or you are able to do the daily 0.99 cent Lottery to try to get some Roadster Points.
    • Limited Lottery Event: There is that event where you can earn 1 limited lottery spin for getting to 340 points in Daily Contract as well as an additional spin for every $4.99 that you spend during that time frame.
    • Festive Roadster Day: This is an extension of Street Forces and I will review separately.

    High End Auto Parts Shop

    You can either purchase the specific parts you need from the High End Auto Parts Shop or directly from the Roadster Club. It all depends on whether you know what parts you need for your dream Roadster or not. The nice part about the game is you are always able to sell or “dismantle” your parts if you no longer need them to get some of your Roadster Points back when you won’t use the Roadster again. Below you will find a picture of what the High End Auto Parts Shop looks like if you have never visited it.


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    As you can see it does allow you to see which parts are actively being used on the Roadster you are equipped with at that moment. This will also show you all the parts you currently own if you are on the Sell Tab and all the Parts that are offered if you are on the Buy Tab.

    How Do the Roadsters Help Me?

    I thought we would take a look at one of the higher Roadsters so you can see the potential of boosts available if you participate in upgrading your Roadsters. First I want you to take a look at the image below and then I will break it down.


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    I want to start by drawing your attention to two specific highlights I have tried to do. The first is the current club points which is indicated by the white arrow with the red trim. This is what I currently have saved and available to use and unfortunately it does not look like I have many as I just purchased the RX-8 Motor which unlocked several Roadsters for my use.

    Under the current points you will see this Roadster (Death Hornet) requires you to own four (4) parts to be able to activate this Roadster. If I had all the points for one (1) part I would just need to click the plus button on that part and I can purchase that part. Below the Car Parts required for the Roadster you will see I drew a box around the Still Requires Club Points. This shows you how many more points you need to be able to purchase all of the components in that Roadster. So as we can see I do have a VERY long way to go to be able to use this Roadster.

    Reviewing the Boosts on Death Hornet

    As you can see Death Hornet is one of the higher Roadsters you can find and offers many boosts. This one is definitely a war Roadster and you would certainly only care about using it when you are during a Kill Event (KE).

    • All Crew’s Attack boost 18%
    • All Crew’s Defense boost 35%
    • Solo Offensive (Turf) Biker Attack boost 25%
    • Solo Offensive (Turf) Biker Defense boost 25%
    • Solo Offensive (Turf) Shooter Defense boost 25%
    • Biker (Charge) Damage boost 15%

    So if I am going to war this is the type of Roadster I want activated in my account.

    Common Roadster

    As the game is always working to make things easier for you they have offered the Common Roadster. This allows you to favorite the Roadsters you will use the most so you do not have to scroll through all of the categories available because when you visit you will see there are eight (8) different categories of Roadsters available to choose from.

    Upgrading the VIP and SVIP can unlock certain features to help as well. For example once you hit VIP9 you have the ability to Activate the Roadster Buy All feature which you can see above in the Death Hornet picture. This allows you to purchase all the items at one time if you have the points for them. At SVIP3 you earn the ability to switch the Common Roadster from the Leader page without having to go to the Roadster Club to switch vehicle.

    Currently I have a few Common Roadsters and have one that focuses on growth (Tidal Wave) which will give me a boost on Resource Production, Gathering Speed, and several boosts on Crew Training. This is going to be the main Roadster I use for most days unless we are focused on Killing. I also have Blue Devil for Street Forces Events because the boosts include attacking street force’s energy consumption, street forces rewards, and attack boosts for street forces. These will come in handy on both Street Forces Events as well as on Festive Roadster Days. Which leads me into the last topic on Roadsters.

    Festive Roadster Day

    Roughly once every other week there is a 24 hour Permanent Event called Festive Roadster. This is a great opportunity to really boost the Roadster Points and you should truly focus on killing Street Forces this day. This is because on Festive Roadster Day the Points you receive are doubled so if a Street Force would typically give you +1 Roadster Points it will now offer you +2 Roadster Points. Typically the Street Forces are either +1 or +2 when they do give you Roadster Points which means you can potentially earn +4 Roadster Points on some Street Forces. That will allow you to increase in a hurry.

    We will always make an announcement when the Festive Roadster Day is here and I do suggest you participate as much as possible. This does not mean you will guarantee to get a Roadster Point on every Street Forces you hit but you will maximize your results on the ones you do hit.

    Conclusions

    Well this was a long article to review; however, I want to make sure I share as much of the knowledge as I can with you to help you not only grow but enjoy every aspect of the game. There are so many parts that will make the experience better and I hope these tutorials and explanations are worth the time you took to read them. I am always open for any questions just like everyone else in the Clan so if you ever need anything please ask. The only way we can help you is by knowing where you need assistance. This article hopefully shows you how important the Roadster vehicles can be to your turf and how much they can eventually help you grow.

    There has been some questions come up recently about the blueprints and the equipment sets and vigilante equipment sets so I thought I would delve into this for everyone. Currently there are four (4) different Mercenaries available to attack in the game. Two (2) are used to collect equipment sets and two (2) are used to collect vigilante equipment sets.

    Mercenaries for Regular Equipment Blueprints & Gems

    • Shredder
    • The Ghost

    Mercenaries for Vigilante Equipment Blueprints & Gems

    • Venom
    • White Shark

    Each Vigilante has four (4) different levels you can attack and these levels are unlocked by visiting the Investment Center and clicking on Mercenary. At first I wouldn’t focus on unlocking all of the levels of the Mercenaries and I would recommend focusing on turf defense and crew capabilities when growing your turf.

    Rewards for Defeating Mercenaries

    Whenever you hit a mercenary you are able to collect many different rewards which makes the additional energy it takes to hit them worth it. Regular Street Forces cost 5 energy to attack and it is a one time hit; you either beat the Street Force or you are defeated by them. Mercenaries cost you 10 energy every attack and you can hit them several times to take them down to 0%.

    The typical rewards for Mercenaries include:

    • Cargo
    • Cash
    • Red Wine
    • VIP Points
    • Leader Experience Points
    • Speed Ups
    • Advanced Chips
    • Vigilante Experience
    • Blueprint Fragments

    While all these are important to your growth I want to take some time to review the last one on the list.

    Sets & Vigilante Sets

    As you know there are six (6) different types of equipment available in the game and we reviewed this briefly in Equipment Basics. The game has the basic equipment you can earn by synthesizing gems and using checks; however, there is another type of equipment in the game as well. This is called Set Equipment and can be found in the Pawnbroker. There are eight (8) different types of set equipment ranging from Level 20 Equipment to Level 45 Equipment.

    Set Equipment

    This equipment is stronger than regular equipment and when you have multiple pieces of equipment owned there are additional buffs. For example if you own 2 pieces of equipment from the Kingpin Set you will have a 28% Resource Production boost, 4 pieces and you will have a 25% Investment Speedup, and if you own all 6 pieces you will have a 25% Crew Training Speed in addition to the boosts/buffs the equipment itself offers.

    Vigilante Equipment

    In addition to the equipment for your Leader you can also work on gaining equipment for the Vigilantes as well. For the Vigilante Sets there are only 6 sets of equipment available and they range from Level 10 to Level 25 Equipment Sets. The Vigilante Set Equipment is a nice way to Buff a Vigilante beyond the 5 stars you can unlock for each one.

    I will go into more detail on each topic specifically so you can learn more about the Equipment and want this to be more of an introduction.

    Finding Sets & Vigilante Sets

    First thing you want to do to find out where you can view the Sets & Vigilante Sets. To do this you need to go to the Pawnbroker. See below to find the entrance to the Pawnbroker.


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    Click where it says Exchange and you will enter to see Three Columns:

    • Equipment
    • Sets
    • Vigilante Sets

    The First Column is going to be the Regular Equipment you can synthesize throughout the game. The Second Column is going to be the Set Equipment which replaces the Regular Equipment. The Third Column is going to be the Vigilante Set Equipment which is used to enhance the Vigilante leading the Ops Crew.

    Requirements for Set & Vigilante Set Equipment

    There are two requirements for all Set and Vigilante Set Equipment and you have the choice of either earning it through attacking mercenaries and collecting Clan Kickback or by purchasing packs. We are going to review the basics here and can go into more detail in follow-up articles.

    Blueprints & Blueprint Fragments

    When you defeat Mercenaries they give you blueprint fragments which can be synthesized to make the Equipment Sets. I will warn you this is a laborious process and takes a long time but the buffs are well worth the time spent (especially if you do not like spending money on the game). Each blueprint takes 100 blueprint fragments of the specific type (gun, weapon, accessory, shirt, pants, shoes) to synthesize. Once you have collected 100 fragments of that type you can click on it in your Items Menu and select Synthesize. You will see that the 100 fragments became 1 full blueprint. Now if you are trying to make Gold Equipment Sets you will need anywhere from 35 to 115 Blueprints of the specific type of equipment to guarantee you will reach gold. This is dependent on the type of equipment you are trying to make. For example, the Kingpin Gun will require 35 Gun Blueprints and the Massacre Gun will require 100 Gun Blueprints.

    Rare Gems

    The other item you will require to make the set equipment is Rare Gems. These can only be collected by defeating Mercenaries or through purchase. Some gems are only available through purchase at this point as well. There is no guarantee you will collect a gem on every Mercenary you hit; in fact I can guarantee you will not collect one on every hit. These are more sporadic but it is possible to collect them and I would highly recommend hitting them during Battle Carnival which is the Mercenary equivalent to Roadster Festive Day. During Battle Carnival you are able to earn 2 times the Blueprint fragments and Rare Gems.

    Regular Set Equipment

    Morganite: This Rare Gem is used for building the Kingpin Set Equipment. You can collect this Gem from hitting the Ghost Mercenaries.

    Topaz: This Rare Gem is used for building the Terrorizer Set Equipment. You can collect this Gem from hitting The Shredder Mercenaries.

    Vigilante Set Equipment

    Silver Ingot: This Rare Gem is used for building Street King Vigilante Set Equipment. You can collect this Gem from hitting the White Shark Mercenaries.

    Black Jade: This Rare Gem is used for building Developing Vigilante Set Equipment. You can collect this Gem from hitting the Venom Mercenaries.

    Currently there are only 4 sets of Equipment that can be unlocked for free. We will go into further detail about the Equipment Sets and how to make them all individually.

    Example of Kingpin Set & Street Kings Set (Vigilante)

    I am going to run through Set & Vigilante Set example to show you what you are looking at in detail.

    Kingpin Set

    The Kingpin Set is Level 20 Equipment and is the lowest set of equipment in the different Sets. To access it you want to first go to the Pawnbroker and then click the middle tab Sets. If you scroll down to the bottom you will see Kingpin Set.


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    Once you are inside the Kingpin set you will see 6 different pieces of Equipment just like the regular Equipment.


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    If you look in the first section it shows you the buffs you get for having sets of 2, 4, or all 6 pieces of equipment in the set. For this example I will use the Kingpin Assault Rifle.

    When you click on it you will see the requirements:


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    As you can see I currently have 7 of the required 35 Gun Blueprints if I wanted to get this to Orange or Gold and I only have 29 of the 80 Morganite Gems needed to get this to Orange or Gold. I can certainly use less Blueprints, lower quality Gems, and less Rare Gems to make lower quality Equipment; however, it will make for more work to synthesize to increase this to Gold down the line.

    Street Kings Vigilante Set

    The Street Kings Set (Vigilante) is a Level 10 Set of Equipment and is the lowest level Vigilante Equipment you can make. You will follow the same instructions as the Kingpin Set; however, for this one you are working on the third column which is the Vigilante Set. Let’s take a quick look at what this looks like:


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    As you can see this set also has additional buffs for owning 2, 4, or 6 pieces of equipment.


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    For this example I am going to show you the Street King’s Pistol. This is the Gun Equivalent of the Regular or Set Equipment for Vigilantes. The buffs you get for this is the Vigilante will offer Cargo Gathering Speed & Shooter Attack When Leading Ops. This is very important to note because the Vigilante Sets have both Active & Passive Skills. For example this has a Passive Skill for Cargo Gathering Speed which means it doesn’t matter if the Vigilante is leading or not; however, the Shooter Attack requires the Vigilante to Lead the Ops Crew to use the buff.


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    As you can see here I do not have the required Gems to make this so my Quality Probability is at 0%. If I were to change the color to Grey – Purple I could possibly make a grey piece; however, I would not waste the Blueprints or Rare Gems for this right now.

    Conclusions

    Hitting Mercenaries is a great way to earn some massive rewards. If you are trying to grow your Leader Level, Strengthen your Vigilante, or collect needed parts for Set Equipment I highly recommend hitting as many Mercenaries as possible. Remember you want to go after Shredder & Ghost for regular Equipment and Venom & White Shark for Vigilante Equipment. I am going to breakdown how to find the sets, which ones you can work on, and how to make the Equipment in subsequent articles.

    So this is going to be one of the first of many tutorials to help our clan become the best clan in city #313. One of the ways to grow your turf and strengthen the leader is to create equipment; however, to do that you need to make and build your Gems. This tutorial is going to go over some of the basics on gems and review their value. Some of this is going to be very basic; however, I want this information to help everyone who is new to Mafia City TOH and those whom are veterans.

    How to Make Gems

    First thing you have to do to be able to make equipment is have gems. Gems can be made through the Lapidary Complex. There are six (6) different color gems that can be used to make equipment.

    • Grey
    • Green
    • Blue
    • Purple
    • Orange
    • Gold

    The game will allow you to make the first two (2) color gems so that means you can make either Grey Gems or Green Gems. For the ability to make Green Gems you will need to get the second babe (Mia Hanano) to 300 points. Grey Gems take approximately 2 hours to create and Green Gems take approximately 5 hours to create.

    Synthesizing Your Gems

    As I mentioned you are only able to create Grey & Green gems so you may be asking how do you get to the higher levels. It takes 4 gems of a specific color to synthesize to the next level gem. So four (4) Grey Gems will make one (1) Green Gem. Just like four (4) Green Gems will make one (1) Blue Gem. This means you have many choices when trying to create Gems of various colors.

    Different Focus on Different Gems

    Just like the different color gems have different strengths the different type of gems have their own focus as well. Please view below to see what each type of gems helps to build.

    Diamond: Improves the construction speed

    Amethyst: Improves the investing speed

    Garnet: Increases Cash production

    Sapphire: Increases Crew Load

    Olivine: Increases Defense Weapon’s Attack

    Ruby: Increases Bulker Attack

    Emerald: Increases Vehicle Attack

    Opal: Increases Shooter Attack

    Jade: Increases Vehicle Attack

    Tourmaline: Increase Crime Ops speed

    Pearl: Increases Medic Center Capacity

    Chrysoberyl: Increases Healing speed

    With this information we can then understand what gems will be needed for different equipment. The gems required to make a piece of equipment are based on the skills the specific equipment offers the leader. To determine what gems are required for a specific piece of equipment you will want to visit the Pawn Broker located inside your turf.

    Ways to Get Gems

    There are several ways to gain gems in Mafia City beyond just making them in the Lapidary Complex. We are going to review some of these ways as some of the higher equipment does take several gems stones to achieve. Once we review equipment I will go into much further detail; however, for now I just want to show how to find Gems.

    Lapidary Complex

    As we have discussed you can make either Grey or Green Gems at the Lapidary Complex; however, you can only make one (1) at a time so it can be time consuming if you are working on equipment.

    Smuggler

    The Smuggler is another way for you to use gold to get Gem Stone boxes. The boxes are broken up by 3 categories:

    • Common: This offers Gems of Level 1 or Level 2 and has a green background
    • Quality: This offers Gems of Level 1, Level 2, or Level 3 and has a blue background
    • Rare: This offers Gems of Level 2, Level 3, or Level 4 and has a purple background

    The best deal the smuggler offers is 5 Rare (Purple) Gem boxes and will cost you 2,500 gold versus the typical 5,000 gold.

    Plantation

    The plantation is another free way of getting Gem Boxes as you are able to turn in your points for gem boxes. They only offer Common Gem Boxes; however, as we know we can synthesize or upgrade those for higher level boxes. You are able to purchase 20 Common Gem Boxes per day at the Plantation and they cost 250 points each box.

    Challenges

    Certain Challenges are great for Gems and Gem Boxes. One of the biggest events for Gems is the night clubs. This is a great opportunity to stock up.

    Individual Event

    Every 2 hours there is an individual event which can be located in the Event Center under the Permanent Event Tab. These events focus on different tasks from training crews, property investing, plantation purchases, upgrading/building, etc. You are able to collect different Gem Boxes based on your success in level 1, level 2, and level 3 completion and also in overall score.

    This is going to be a quick article on how to get your rss from your farms because I have seen a few questions about this in the search terms. It is best to ask questions on a post that is relevant to your topic if you cannot find the information you need so I can try to help you. The comments section is a great way to get the help you need.

    So you have built a farm account to help you build resources (rss) faster but now what? You have to find a way to get those resources (rss) out of the farm. For this you are going to need to attack the farm to steal the rss from yourself. You do want to make sure all your troops at home are out so you don’t wound your troops on the farm and don’t kill the troops in the march.

    The farm clan cannot be in the same account as your main account because you won’t be able to attack the farm. There are a few things you will want to remember to do as well such as prioritize load instead of prioritize crew. For tips on increasing crew load to get the most out of each march take a look at the article below:

    Increasing Crew Load

    There really isn’t too much to this so I will leave it short and say please ask if you have any questions. I have made articles about explaining what farms are, how to make one, and what to do with the farm as well.